top of page

Monopoly Expansions

introducing three new ways to play the classic game of Monopoly

Overview

AGENCY

We Are Royale

ECD: Loren Judah

Creative Director: Stephen Reidmiller

Art Director: Stephen Kirklys, Elleyce Pahang

Producer: Deb Presburger

Designers: Erica Lee

3D: Pat Clarke, Farbod Khoshtinat, Cal Lomax, Matt Guzzardo

Editor: Ryan Frey

CLIENT

Hasbro: Monopoly

MY ROLES

Visual Identity

Marketing Collateral

TOOLS

Photoshop

Illustrator

TIMEFRAME

4 months

For the first time in 90 years, the classic Monopoly board adds three new ways to play. ​Throughout the campaign, we aimed to highlight each expansion's distinct character, how they uniquely shorten gameplay, and encourage people to collect all three. 

Getting involved early in the project, I helped shape the initial concept directions and guide the final visual and narrative development through to final delivery. I collaborated closely with the 3D team, providing styleframes, composition direction, and creating key visuals and marketing materials for all three expansions.

Frame 10.png
Frame 6.png
Frame 11.png
Frame 7.png
Frame 5.png
Frame 3.png
Frame 4.png

Early Concept Directions

Opulent Game Room

Bringing drama to the table with strong cast shadows, rich textures, and purposeful staging all within an expressive scene.

Frame 8.png

Graphic Icon

Grounding the story with instantly recognizable graphics paired with new gameplay. Using a graphical grid system and breaking it to add energy to a classic game.

Frame 9.png
bottom of page